![[Roid Rage] Mobile (kind of) Support + New Enemy! Games](http://jumpfrogstudios.co.uk/wp-content/uploads/2017/01/nvidia_thumb.gif)
[Roid Rage] Mobile (kind of) Support + New Enemy!
Okay, so it’s not totally mobile support, BUT we’ve got Roid Rage running smoothly on an nVidia Shield. This allows us to continue with the controller configuration, but also test how the game is performing on mobiles as we progress, which is great.
What this? An enemy sprite?!
Yep, we’ve finally managed to get an enemy sprite in the game to test with – this little fella is our ‘Angry Hobo’ and he comes in 2 exciting colours! Colours, of which, are chosen at random when spawning enemies now.
Full changes below:
http://jumpfrogstudios.co.uk/2016/09/roid-rage-mobile-kind-support-new-enemy/http://jumpfrogstudios.co.uk/wp-content/uploads/2017/01/nvidia_thumb.gifhttp://jumpfrogstudios.co.uk/wp-content/uploads/2017/01/nvidia_thumb.gifGamesRoid Rage+ Steak & Turkey Pickups + Mobile support + New Angry Hobo enemy + Alt Angry Hobo sprite + Random character chance on enemy spawn * Increased speed of Punch animation * Polished up Player animations
Okay, so it's not totally mobile support, BUT we've got Roid Rage running smoothly on an nVidia Shield. This allows us to continue with the controller configuration, but also test how the game is performing on mobiles as we progress, which is great.
What this? An enemy sprite?!
Yep, we've finally...
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Studiosliam@jumpfrogstudios.co.ukAdministratorJumpfrog Studios