![[Roid Rage] Lots of new graphical changes! Games](http://jumpfrogstudios.co.uk/wp-content/uploads/2016/08/newstuff_20160826_thumb.gif)
[Roid Rage] Lots of new graphical changes!
LOTS of progress today on the stream! With both Sam and Liam working on features we managed to get through a nice amount of content.
The main change you might notice is the inclusion of a new general font for everything, this definitely gives the game a noticeable improvement on visuals. We’ve been working on adding little bits of polish to certain elements; like the animations on the profile pictures of the dialogue box and certain particles on objects within the scene – we’ll keep refining and adding like this as we progress.
You can find a full list of changes here:
http://jumpfrogstudios.co.uk/2016/08/roid-rage-lots-new-graphical-changes/http://jumpfrogstudios.co.uk/wp-content/uploads/2016/08/newstuff_20160826_thumb.gifhttp://jumpfrogstudios.co.uk/wp-content/uploads/2016/08/newstuff_20160826_thumb.gifGamesRoid Rage+ Added Health Bar to enemies
+ Added Health Bar to Player UI
+ Added Exit behaviour to Main Menu
+ Added Touch functionality to menus
* Changed Generic font to new bitmap font
+ Added new pickup sprites (energy drink, burger & cash)
+ Added new Destructable Object – crate w/ Destroy animation
+ Added new ‘junk’ particle VFX
* Changed start up dialogue lines to something more appropriate
* Changed Dialogue Box to new format
+ Added new Roy D Dialogue box profile/face (Idle & Angry)
* Changed ‘Press BUTTON to Continue…’ to ‘<BUTTON>…’ for DialogueBox
+ Added BlackBars and INCUTSCENE Event for moving in cutscene bars on top and bottom of screen
