
Roid Rage Development
We will be posting development updates of our new Side-Scrolling Beat ‘Em Up game – Roid Rage. Currently in it’s early stages we hope to shape it into a...
[Roid Rage] Refined Combos & Grapple Attacks
We’re grabbin’ fools now! So following on from our last update where we implemented a better state method, we...
[Roid Rage] Attack Combos & Flying Kicks!
This is one of those updates where on the face of it, nothing much has changed; but over the...
Global Game Jam 2017 Entry – Waddle We Do
It’s that time of year again! Each year we take part in a worldwide event called Global Game Jam which...
[Roid Rage] Cutscene System & Further Polish
Another busy couple of weeks! We can finally show off our cutscene system. After much refinement, we’ve added in...
[Roid Rage] Mobile (kind of) Support + New Enemy!
Okay, so it’s not totally mobile support, BUT we’ve got Roid Rage running smoothly on an nVidia Shield. This...
[Roid Rage] Lots of new graphical changes!
LOTS of progress today on the stream! With both Sam and Liam working on features we managed to get...
[Roid Rage] Particles, Weather & Rain
Just a quick update today! We’ve scripted in a system that allows us to create particles much easier. So...
[Roid Rage] Back Alley/Street Test Level
Big changes! We’ve had another successful stream on Twitch today. After getting the new character sprite in last week, we...
[Roid Rage] New Character Sprite!
*Note – Temporary background placeholder art* After a long and fulfilling stream on our Twitch tonight we’ve completed our first...
[Roid Rage] Ouch that hurts!
…Maybe they’re attacking too well. Oh well, the systems are in place now, it’s all tweaking from here!